Hashtags-KOTS

Session 18
Alonius And The Bad Touch

Alonius And The Bad Touch

When we entered the hallway we smelled a damp rot. Crystal asked Splug if he knew what was in this area, and he made a zombie gesture. Corun recognized a terror rune on the floor. She remembered that when you touch a Terror Rune a deafening scream is released and everyone around it just wants to escape the sound. Splug stood on one of the runes and allowed Severian to shadowstep to the other side. Alonius decided to throw caution to the wind and touch the rune directly. Crystal was hit with necrotic damage as a result, and bolted toward the exit. The group immediately heard the sound of zombies approaching.

The group brought 14 zombies to their final rest. Severian’s shroud compelled one zombie to kill two of its allies. Even Splug got a kill in, when he grabbed Corun’s sunrod and stabbed a zombie javelin-style.

While examining the halls a small empty room was found. Crystal heard the faint sound of zombies through one of the walls in the room, and noticed the wall had a shimmery hue. Alonius stealthily stuck his head through the wall where he met with four zombies on the other side.

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Session 17
There are mother f'n snakes in these mother f'n holes!

There are mother f’n snakes in these mother f’n holes!

We welcomed Lock Cole and his girlfriend via Skype.

In this session the group found a hole. Alonius climbed down the hole. In it he found a dead Kruthik on top of a dead goblin. Alonius checked them for loot and found 12gp and 2 potions of healing on the goblin. The group noticed that the cavern had a musky/snake-like smell, and there were scratches on the walls. The group went deeper into the dark hole (#) and Alonius’ light rod alerted the nearby Kruthiks that we were there. Many of them looked young, and there was one adult. Also, apparently adult Kruthiks can shoot poisonous spikes at you. Here was the death tally:

Heimdall: 3 hatchlings
Crystal: 2 hatchlings
Corun: 1 youngin
Alonius: 1 hatchling
Severian: 2 youngins, 1 adult

After defeating all the Kruthiks, we found a pile of loot in the room. It contained 5 Amethyst gems (worth 50gp each), 47gp and 216sp.

The group was in need of an extended rest, so we backtracked back to the secret room. Heimdall kept watch with Splug. Everyone who slept had the same nightmare as before, with a slightly longer ending.. We came to a large room with a huge door at the other end. We heard some familiar voices beckoning us to open the door.

When we awoke each of us was down 2 healing surges (except for Corun, who had not slept last time).

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Session 16
Don't Wet The Noodle (AKA Alonius Blue Himself)

Don’t Wet The Noodle (AKA Alonius Blue Himself)

In this session we followed the path a rat took around a dark corner. Alonius stealthily made his way up to an old fungus-covered door. In the fungus someone had written “Stay Out. Really”. We met up at the doorway and Alonius entered alone. Upon entering the room he noticed a small island surrounded by water that held decaying bones and treasure. Without any regard for his safety he lept across the water to the island. The motion awoke a Large Blue Slime.

As usual, Corun single-handedly brought most of our party back to life. After nearly bringing half the party to their knees (and Severian to his final resting place), the creature was destroyed. Crystal may have dealt the final blow, but everyone fought nobily. Heimdall (Matt) cashed in a fancy card that gave him a +2 to saving throws for the encounter. This came in handy as the Blue Slime gave many status effects.

In the treasure pile we found 157sp, 33gp, 1 potion of healing (held by Alonius), and a Shield of Protection (taken by Heimdall).

There were also 2 message cylinders. One had a letter in it to Saa Shava Tra’ak from Lhevk-ruh Krand of the Bloodreavers. The other had a letter to Kalarel from Chief Krand of the Bloodreavers, a letter to the messengers from Krand, and a map of The Nentir Vale.

The letter to Kalarel said Krand was eager to buy humanoids from him. He had duergar allies in the Thunderspire in need of slaves. His messengers would show Kalarel the way back to Krand.

The letter to the messengers stated not to wet the nodule unless Kalarel was unreceptive to the offer. Water would bring the creature out of dormancy.

The letter to Saa Shava Tra’ak stated strange things were happening in the Labyrinth and Seven-Pillared Hall. He was questioning what the oath-brothers were doing, and wanted to find out what high priest Kalarel was doing in the Keep.

The map of Nentir Vale had blood spots on it and showed the following places: The Stonemarch, Cairingorm Peaks, Winterhaven, Keep on the Shadowfell, Gardmore Abbey, King’s Road, Gardbury Downs, Kobald Hall, The Cloak Wood, Winter River, Gray Downs, Fallcrest, Moon Hills, Raven Roost, Trade Road, Thunderspire, and The Old..(the end was cut off).

(In this session it was also decided that each player can hold as many fancy cards as they like, but at the start of each session they have to pick 2 to be active that session. Only 1 of the 2 active cards can be used per session.)

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Session 15
Dancing On The Ceiling

Dancing On The Ceiling

-As we enter the rat room, a giant rat dropped on Alonius’ face. And thus the adventure began.
-Aside from numerous giant rats we also faced Ochre-Shaded Jellies (both of which Severian slayed).
-Crystal took the most rat lives.
-Heimdall intimidated Splug into staying put in the hall.
-Alonius found a secret door to a small room. We assumed this room to be a hiding place for royalty. In it we found 2 sun rods, 2 days worth of trail rations, a bed roll, 2 water skins (one with water, one with ale for Corun).
-Next session: explore where the rat ran off to…

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Session 14
Splug's Tiny Fists Of Fury

Splug’s Tiny Fists Of Fury

In this session we interrogated the goblin prisoner. The creature understood some common but had an affinity to the Goblin language, so Crystal did most of the speaking. He confirmed his name was Splug, and stated that other goblins imprisoned him. In his words “ship captain crew don’t like them”. Alonius, having extensive gambling knowledge, knew this to be a dice game. The group deduced that Splug was imprisoned for being “too good” at a dice game.

Splug told Crystal that his family had disowned him for wanting to be nicer, and he is willing to help us out and carry our packs for us. I explained to him that we would let him out, but he would have to answer all our questions. Severian teleported into the locked cell to pat Splug down and bind his hands. While being patted down, Splug stole 4 gold pieces from Severian. He returned them, but as a result lessened the group’s already thin trust in him. The mystery key in Corun’s pocket opened the cell. Crystal and Corun tried their best to be intimidating, but Splug felt safe around them instead. Alonius, Severian and Heimdall managed to terrify the creature.

We tied Splug to Alonius’ waist and started questioning him. He said Blood Reavers from the Thunderspire Mountains come and drag the humans away. He insisted on moving far away from the cells, where the humans are normally kept. We indeed saw traces of blood on the cell walls.

Splug claimed to know the entire Keep very well. We asked if he knew of any secret passages and he said Balgron’s. When asked where the passage led, all he would say is hallway. He then led us to the hallway where the secret passage hallway ended. At that point Alonius tied Splug to Corun’s waist so he could stealthily scope out a room ahead. In the room he saw giant rat minions. In the next room he saw Goblin Sharpshooters digging for treasure and at least one Guard Drake keeping watch. For Splug’s own safety, Corun tied him to a torch holder in the hallway and gagged him with an alcohol-soaked rag to keep him complacent. We attempted to infiltrate the room stealthily, but Crystal alerted the creatures to the group’s presence.

The room we entered had dug-out crevasses with wooden planks leading between the unexcavated “platforms”. Heimdall killed the two Guard Drakes, with Severian and Corun each getting to kill a Goblin Sharpshooter. Alonius intimidated the last Goblin Sharpshooter, who had little information to give. Alonius sent him running toward the exit. The group found 22 gold pieces and a pair of Giant-Kind Gloves. Heimdall beat Alonius in a roll for the gloves.

The group felt the need for a full rest so we hid in the secret hallway off of Balgron’s room while Corun kept watch. Each member of the group dreamt of walking in endless dark corridors surrounded by whispers in shadows beckoning them onward. As a result each of us that took a full rest woke up minus one healing surge; Slightly shaken, but ready to fight the Giant Rats nearby.

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Session 13
I Give You A Fancy Death

I Give You A Fancy Death

First things first, the group opened the treasure chest. Inside was 560 gp, and a +1 Challenge Seeking Longsword. Severian beat Heimdall in a roll for it.

Then we headed back west toward the remaining door. We heard someone yell “SPLUG” once more as Alonius opened the door. We tried to stealthily enter but enemies were watching the door open from the other side. The room appeared to be a torture room, with an iron maiden, torture table and cages inside.

In the room we found Balgrun again, with a bloody goblin warrior at his side. Corun quickly noticed the warrior had her ropes still around his wrists, confirming him to be the goblin we threw in the pit.

Severian, still upset over Balgrun escaping him, headed straight toward him. It was the first of many fancy deaths of the session, with Balgrun being beheaded.

A sharpshooter was thrown into the iron maiden. Heimdall was waiting, sword in hand, when he attempted to escape.

There was a new type of creature; a Hobgoblin Torturer, who Crystal noticed was wearing hide armor. It was a +1 Bloodcut Hide Armor, which allowed its wearer to resist 10 until end of next turn as a daily.

The fancy deaths continued throughout the session. Severian threw Sharpshooter 4 into a fire pit. After Crystal got locked in a cage by Sharpshooter 3, she shot lightning through his crotch and then skull. Another unfortunate goblin was thrown into the torture rack with such force that his top half flew over the top of it, and his bottom half crumpled to the floor. We cleared the rest of the room and started searching for treasure.

We found 50 gp among the goblins, 55 gp on the hobgoblin (plus his hide armor), and in Balgrun’s pockets we found two keys. One key was to the treasure chest which we already opened. The other was unknown. Both keys were given to Corun for safe keeping.

Crystal and Alonius rolled for the hide armor, with Crystal emerging victorious.

As the group rummaged through their recent findings, a voice once again yelled “SPLUG” from down the hall. There were no villagers in sight, only this one goblin prisoner who kept yelling “SPLUG”.

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Session 12
Goblin Conga Line

Goblin Conga Line

Following the sounds of yelling, the group went further into the Keep. Around the corner we found three doors (West, North and East). There were bloody streaks between the West and North doors. We opened the door to the West and found a storage room with some boxes. The doors to the East stood out because they were double metal doors. And also locked. We heard muffled arguing from Goblins through the door to the North, but could not make anything specific out. The group decided to sneak past the arguing Goblins and break into the locked doors to the East.

The group snuck down the hallway to the East and found two Goblins playing cards at a table. In the center of the table was a bell. Alonius was able to grab the bell and run back down the hall. A barrage of Goblin Warriors and Cutters began coming out of the woodwork, so the speak. There had been tapestries hanging throughout the rooms and behind each one was hiding numerous Goblins ready to attack us. And attack they did.

In the midst of Goblin Warriors and Cutters, a rather chubby Goblin (assumed to be Balgron, their leader) appeared. He attacked with his crossbow a few times but ran back down the hall as soon as he was bloodied.

Severian followed Balgron down the hall but lost sight of him. He checked behind more tapestries but only found an empty bedroom with a locked treasure chest in it. After defeating the last of the baddies the group reassembled by the treasure chest. Alonius was able to find a hidden door in the bedroom, which opened to a long hallway with stairs.

Next session: Open the treasure chest, venture down the hidden passage and check door to North (where Goblins were arguing).

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Session 11
Flaming Rats and Fleeing Goblin
h1. Flaming Rats and Fleeing Goblin

Alternate title: “Flaming rats and leaping goblins”

After the Hashtags’ restful recovery, they sought out more news from their sources in Winterhaven. The party went separate ways to their designated locals, while Alonyous searched for any clues. Elian did not avoid them, but instead passed them along to Valthrun for any advancing news. Sister Lenora could not offer any advice on the cult followers, as neither could her new ward Bob. Heimdall spoke with Rond of the Guards, and found out only Kobolds and goblins were the creatures that had been encountered by the Winterhaven Regulars. A tour of the Siege Supply would be given, but only if Padraig or Lenora would give loan of their key to the party. Lenora gives the key for the purpose of the Supply tour, and Corun, Crystal, and Alonyous decide to trace the key. No hidden passages were found, but a patch did have a scent of Kobold. Once all inspection was concluded, the party wondered on the where abouts of Ninaran, but nobody knew where she was. Not even Lenora.

Upon leaving Winterhaven, the Hashtags took their way to the Keep, which was a swift journey without confrontation. As they arrived, they notice a stone staircase going down, but no trace of light. At this point Severian showed his face. After being included of the recent events, he decides to use his Shadow Cloak to stealthily move the party into the lower level of the keep. Corun and Alonyous notice squeaks and the pungent stench of unwashed bodies. Also a goblin warrior who has not noticed them is on patrol.

While that goblin warrior gets beaten within an inch of its life, more goblins show up, as well as a pit with a swarm of rats that Heimdall falls into. One of the goblin sharpshooters goes down courtesy of Severian, and Corun enflames the swarm of rats. As one of the goblins tries to flee, to the direction of which the party thinks is a prison section, he is also killed off. Crystal ( and majority of the party ) then attempts to intimidate the first goblin that was sighted, but with the assassin power skills of Severian, the goblin mentions Balgron and the Reavers. The goblin is then bound and gagged and tossed into the same pit trap that Heimdall fell into, as Corun and Alonyous stand guard.

SPOTTED WRITINGS ON THE WALL
“The whispering in my head, will it ever end ?”
“The little girl, who was she ? Her blood tasted like copper, but oh so sweet !”
“Traitors, they are all traitors to the Blood Lord !!”

“Splug” is also mentioned by one of the goblins

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Session 10
Rumor Has It..

Rumor Has It…

We found a note in the cave near the treasure (written in common on a torn piece of tan cloth):

They are coming! Prepare!

We also found a note on Irontooth written in Goblin:

Greetings Mighty Irontooth,
We have received your human slaves. Good work brother. Skilled warlord Krand is proud of your work.
-Sword brother Tra’ak

First the group was met at the gate (very publicly) by Lord Padraig:
Lord Padraig- first thing he asked was “did you find them, are they safe?” Apparently townspeople have been disappearing. The group requested a more private audience with Lord Padraig (due to the sensitive nature of the information we wanted to discuss), and were granted private audience at Lord Padraig’s manor. We discussed the events at the waterfall, and gave Irontooth’s iron jaw to Lord Padraig.
Valthrun- showed us scrolls and books about the Keep on the Shadowfell. The keep was built by the old empire Nerath (now Winterhaven). A rift was opened in the keep by Karavakos (a powerful wizard), allowing access to undead. It was called “the unholy sanctuary of Orcus.” Valthrun showed us a poem about “the Kinslayer.” Rumor has it that 80 years ago the Garrision, Sir Gerald Keegan, slaughtered everyone in the keep, including his own family. The rumor continues that his ghost now haunts the keep.
Lord Padraig- upon hearing Valthrun’s story he doubled our reward and sent us on our way.

A successful religion check told us that the cult of Orcus has mostly human followers in secret societies. They wear black hooded robes with the Orcus symbol on them and they make human sacrifices. Orcus is also known as Bloodlord and Demonlord of Undead.

Went to market:
Delphina- she thinks saying the word “keep” is bad luck. We agree to use the word “Inn” from now on instead. She has only seen goblins to the north. No humans and no one in unusual robes.
Bairwin Wildarson- Valthrun is his most “eclectic” buyer. Still interested in buying the amulet.

Went to the Inn:
Salvana- Did not seem interested in speaking with us, but did provide food and drink “on the house” (a decision she seemed to regret later in the evening)
Ninaran- Came to our table. She has heard rumors that we are going to the Keep and that’s bad luck.
Eilian- Looked distraught/worried. The group observed he seemed to be obsessing over a torn paper, but it was unclear to Alonious from a distance (while making covert observations on his way to the head) what it was. Corun “drunkenly” sat down with him and asked him what was up/what he was reading, giving her companions the opportunity to come over and “retrieve her” and discuss further with Eilian. He gave us the torn sheet from a book. The paper had the history of the battle between Nerath and Shadowfell. He said things have changed and he had a nightmare about darkness behind a door.

Went to Valthrun’s Tower:
Valthrun- Told us that the townspeople don’t all think we have the town’s best interests in mind. Some think we are actually looking to start a cult. Valthrun told us the rift would have to have been opened deliberately, and by a very powerful wizard. He showed us the book he thought the torn page came from (a Nentirvale history book). The most powerful wizard he knew of was the wizards of old (Karavakos), now dead. We asked him about the Rod of Ruin, Kalerel, Irontooth, Krand and Tra’ak. He had only heard legends of the rod and nothing of the others. He did tell us that Orcus cults tend to worship at midnight.

Split up to be in different places at midnight:
Crystal- went outside the town walls towards the Keep. Transformed into wolf. Thought she saw something out of the corner of her eye after midnight on her side of the road in the trees.
Heimdall- Talked to the 2 guards at the gate. Every few years the town comes under attack and the townspeople hide in the Siege Supplies room to the left of Lord Padraig’s Manor. Lord Padraig and Sister Linora hold the only keys. Nobody was seen entering or leaving the town through the main gate all night (which has been noted as very unusual).
Corun- Stayed at Inn. She was the only person there all night other than Salvana (who regretted her “on the house” offer from earlier that evening).
Alonius- Sneaked around town. Thought he saw something out of the corner of his eye after midnight, near the Tenements (the group later examined the area around the Tenements for secret passages or new construction but found nothing of note)

Next morning:
Rond Kelfem (Captain of the Regulars/guards)- brought us to his office in the barracks. Has only heard of Irontooth in passing. Doesn’t know the other names. Says all his guards were born and raised in Winterhaven. He gave us a tour of the Siege Supplies (from the outside). We got his permission to patrol the tops of the town walls at night.
Guard- gave us tour from the top of the town wall. There are many staircases leading to the top of the walls. There is only one entrance to the Seige Supplies and no windows. Lord Padraig’s Manor is right up against the outside north wall. The guard seemed to have more respect for Sister Linora than Lord Padraig.

Next:
Go to speak with Sister Linora!

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Session 9
Letters From Home

Letters From Home

In this session the group followed a slinger into the waterfall. Alonyous tried his best to stealthily peak inside the waterfall, but the enemies inside became aware of us very quickly. After slaying many minions, and battling with skirmishers, a wyrmpriest and dragonshields, Irontooth (presumably) appeared. The goblin thought to be Irontooth had a facial tattoo of a skeletal ram’s head, similar to the pendant we had found earlier of Orcus (god of the undead). His jaw was also made of metal, thus suggesting him to be Irontooth.

The group was down to four members for the session, and with numerous baddies to fight there were many times we fell unconscious. Corun came to our rescue each time. Matt made the smart decision to cash in a fancy card that gave Heimdall regeneration 5 for the encounter. We calculated that Heimdall took over 100 points of damage during the session! Also, let it be on record that Jon rolled 3 consecutive crit rolls in this session! A 1/8000 chance! (This was followed immediately by Kris rolling a crit. Odds?)

Crystal made the finishing blow, and the rest of Irontooth’s followers ran off after his death. With his last breath Irontooth said “Kalarel and Lord Orcus prepare my way.” In his…pockets…there was a small silver key and a note to Irontooth from Kalarel. The note read:

“My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter; in just a few more days, I’ll completely open the rift. Then Winterhaven’s people will serve as food for all those Lord Orcus send to do my bidding.”

As a souvenir, Alonyous (with Heimdall’s help) ripped the metal jaw from Irontooth’s face.

The key fit into a locked treasure chest inside the cave. Unfortunately Alonyous forced the chest open without using the key, but luckily nothing bad happened. The +1 dwarven chainmail that was inside went straight to our dwarven cleric. Jon used a fancy card to double the gold we found from 420 to 840! Our DM mentioned that it looked as though some treasure had been moved out.

Feel free to add if I forgot anything!

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